Sleepy Zan wrote:STB DEADPOOL5241 EV wrote:
IMO, just in my opinion not STB or anyone else (maybe God-Nova) grenades are ruining the game experience to me. It feels like Halo all over again (I hate Halo with a passion), no gun fighting just throw grenades and hope for the best, is not real fighting to me. Just stating how I personally feel about grenades. 3-4 grenades is to much, if each player got 1 grenade I would be ok with that. But giving each of us 3-4 of them, is just making this game more and more like HALO.
I have to agree that grenades do ruin it a bit for me too, mainly because they can easily be spammed at supply depots and a free milita grenade can one shot an expensive protosuit. Also with thukkers I wouldn't mind them if they were moved to officer salvage and the market version replaced by maybe a shorter fused sticky grenade (yes, kinda like the semtex in CoD I know). Resupply depots shouldn't resupply grenades, but maybe allow a feature were you can click on a nanohive and either use it all up or lower the amount of nanites significantly to resupply your grenades.
+1, again not trying to kill off grenades, they are a combat must for a FPS like this. But to be able to spam them by sitting on nanohives, ammo supplies and once every 2 seconds you just chuck a grenade, you basically made infantry tank units that don't actually fight. Why play a massdriver weapon when all you need is a nanohive and grenades.
Prior to this build grenades were not given out via nanohive or ammo supply, grenades were not an issue at that time. Well with one change to this build, you now make grenades the most powerful item and then let each player spam them.
Thukkers themselves should be gone, no instant explosive should be available like this, reminds of RE's before the patch.
Sleepy, do you think that when we get team killing on, that maybe less grenades will used as you might be killing your own team as much as the enemy? (just asking Sleepy, but anyone please post)
Like I have stated prior, small fixes not nerfs need to happen to this game to make it great. So don't nerf the item, just make it so its spammable in game a/o have less of them on each player. A grenade with more power like that, should be limited to 1 per life. While A/V should be 2-4, slow grenades 2 maybe, basically the worse the grenade the less you have, but also limit the resupply.